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 Post subject: Aion System Introduction
PostPosted: Fri Nov 13, 2009 4:19 am 
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Backpack System
Basic settings, each role will be 27 mesh objects close Nag, when the 27 grid is full after the lower left part of the plan there will be a solid No. 28 grid cells, that is when the bag is full again forgotten that the Qing When the system a temporary excess items can be regarded as an intimate design.
Hunting System
AION hunting is very simple, with most of the online game is similar to the use of physical and magic attacks on monsters.
After killing a monster, click to watch a monster monster drop items list, and can choose some items seized, but also can make use of SHIFT + Left all the items directly to seizure.
The game can use the left mouse button or the TAB key to find and lock on to targets. When targeted, the target will appear below the red circle.
Flight Systems
The flight is not a simple movement of the means, but rather a strategic fighting and move to a specific area must have the system. Players can fly in the area to enjoy the thrill of Maxthon sky, and can fight in the air, people enjoy the unique fun.
Aion The fly is not only a mobile means, but has become a strategic element, and only in specified areas before they can fly if the flight can be related to the region to confirm the flight icon. Can fly the region is shown below the icon is blue, but can not be represented as a gray area flight.
Continuous flight time can be limited to 1 minute initially, but the use of flight-related skills / props will correspondingly increase or decrease after the flight time, flight time, after all the exhaust to the next flight date, the required cooling time of about 2 minutes. As a reference to the re-start flights to 10 seconds between the flight delay, within 10 seconds after the start of the flight can not fly again.

Macro System

Through the macro system can be used in the role of the game are often made of a button using the action.
Macros can login by clicking on the macro window (U) in the "new macro" create, enter the name of the macro, note macro input macro commands, you can save a few moves into the role of a button.
Macro can use the macro window at the top of the "use" tab in the view. In addition, in the "macro paradigm" tab, the preservation of various uses macros

DP Value System Introduction

DP (Divine Power) Introduction
DP can he translated as "saint of the original force", he is a source of energy, this energy can be used in battle, there are also can be used in production of goods, there are also can be transferred. Access to DP pipeline is very simple Daguai, in the process of fighting the enemy, players will slowly accumulate the DP, when accumulated to a certain extent, you can use the DP outbreak of skills, this skill can cause a strong damage on the target general it is difficult to withstand a blow Xiaoguai simple terms it is a kind of "nirvana", especially in solving tasks and is very useful when playing the King. While DP kept by the more powerful the greater the use of skills.
DP, however there are some rules of the way there, when the players death or when offline, DP will be zero, the player can use the DP transfer system, the transfer of your DP to others, so that the team on the strategic use would be have greater room for another in the previous paragraph, DP can also be used in the production of goods, the there is no detailed examples available, but the development team has mentioned that if the items used in the production of DP, can be produced more special or more powerful items (or should we say that something must be produced into the DP production), which is very important啦! If you want to make a good thing, using the power of people to speed up the collection of DP, and then concentrated to a person who makes, so that faster production. DP is simply a role with the resources, can affect the battle, but also can affect the production and the market economy, the future of how to effectively use or the proper allocation of DP, should be that each player must be studied event.
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